Whether players experience that whole world will depend on how much of a tolerance they have for the game's painfully strict physics, which can become enraging, especially when combined with the game's camera. I Am Fish can be a delightful and imaginative romp, especially when Bossa Studios gets creative with its level design and world building. Gorgeous, creative, and ever so compelling, I Am Fish is a bold step forward for Bossa Studios, despite some aggravations.
Despite these shortcomings, I Am Fish is a delightful platformer full of charm and challenge. The problems rise up with the technical polish of the title with low frame rate cutscenes and an inconsistent momentum system. The narrative is joyful and simple as a bunch of fish friends attempt to find a way to the ocean and reunite.
The difficult physics-based platforming offers a variety of challenges that test the player's precision and endurance. I Am Fish has a lot of positive qualities. For a deeper look into language development differences and practical ways to support language development differences, along with supporting non-speaking children in developing friendships, schooling and alternative communication, the Bouncing Words documentary (Reframing Autism) is a wonderful starting point. I Am Fish is a charming, physics-based adventure. I Am Fish is a physics-based literal fish-out-of-water story that's equal parts hilarious and masochistic. Following (1) Developer: Bossa Studios Publisher: Curve Digital Xbox Store: here Price: 19.99. Developer Bossa Studios Publisher Curve Games CPU: Intel Core i5-3470 (4 3200) or equivalent RAM: 6 GB RAM GPU: GeForce GTX 960 (4096 MB VRAM).